Anthony Bean


Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families.  He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia.  He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter.(@VideoGameDoc).

Dr. Bean has worked with all ages across the lifespan focusing on various difficulties with specific life circumstances and general life concerns.  He focuses on individual strengths and normalizing experiences throughout the lifespan and encourages individuals to rediscover their internal strengths.  Additionally, Dr. Bean specializes in video games, children & adolescents, and the virtual worlds played in.  He is considered an expert in this growing field, has been published extensively in the discipline.  He works with children, adolescents, and adults who  play video games and their families to better understand the immersive effects video games have upon the individual and resulting family dynamics. Dr. Bean utilizes video game character identification techniques and other archetypal experiences to understand and develop intrinsic motivations for playing, personal identity, and discovering conscious and unconscious conflicts, cognitions, and behaviors.  He has worked with children, adolescents, and adults on discovering their own symbolic transformations through the playing of video games and dealing with depression, trauma, anxiety, social isolation, and other common diagnoses to great success.

Dr. Bean currently teaches at local colleges in person and online on the concepts of psychology, video games, life experiences, and how they are overlaid upon our lives.  He is a regular guest of other radio shows and podcasts.  If you would like to have him on your show, podcast, conference panel or for any other questions; he can be reached at

His clinical interests include archetypal identification, depth psychology, video games as therapeutic tools, play therapy, and personality research.  Currently, Dr. Bean has been published in various forms regarding psychopathology, video gaming, personality of gamers, adolescents and gaming, and currently works with gamers to understand their identities in virtual worlds and how it interplay’s with the real world.  Additionally, he presents at conferences on psychology, video gamer identity, and personality of video gamers.


CNN: WHO classifies ‘gaming disorder’ as mental health condition

Inverse: Psychologists Criticize WHO Decision to Recognize ‘Gaming Disorder’

Inven (Korea, Use Google Translate): List of official WHO game disabilities, listened to experts from domestic and overseas

Polygon: ‘Gaming disorder’ classified as a mental health condition, but is the move premature? Many scientists continue to be skeptical


Dr. Bean is available for speaking events and one-on-one coaching on how to use video games as archetypal images in therapy, how to use video games to build rapport quicker, using video games in therapy to heal clients, and as a video game expert.  He can be reached at for more information.


If you would like to contact him about participating in therapy, please visit his website: Bean Professional Psychological Services



He is additionally ordained and provides video game based marriages along with different packages for couples including pre-marital counseling, custom wedding materials, and his services include a custom wedding gift by a partner company – HomemadeSoulshine.  Check her out, she is exceptionally creative and can make just about anything for you.


12 Responses to Anthony Bean

  1. Pingback: Estilo de jogo, Personalidade e World of Warcraft | Neuro Games

  2. Pingback: Gaming Roles, Personality and World of Warcraft | Neuro Games

  3. Nostrikethat says:

    Thanks for the reblog! It’s pretty awesome you’re able to make a career out of studying video games.

    • Anthony Bean says:

      I like it as well! I am just a gamer trying to show a different perspective to gaming in general 🙂 I ripped the same article apart at a function last weekend and really enjoyed your view too!

  4. ndZ says:

    How do I get in contact with you? I know someone who has a severe gaming addiction and is already ruining their life. Please help.

    • I usually work out of my nonprofit in Fort Worth, Texas. We take pretty much all the different insurance panels if needed. Someone who may need some additional help may reach The Telos Project at 682-841-1475 or for my private practice for after hours patients 682-231-2420.

      • will says:

        hello I just wanted to find out want your email was to talk about some question I have that are based around gaming. it is for a school project. thanks

  5. Ihsan Shegow says:

    Good Afternoon Dr. Bean, I am Ihsan Shegow and I attend Young Women’s
    College Preparatory Academy at Houston Texas. I had permission from Mr.
    Aguilar who is my AP Research teacher to conduct my google form interview
    with a psychologist. Can you please take the time to fill this google form
    which it can help me with my research.
    Thank you.

  6. Ihsan Shegow says:

    Good Morning Dr. Bean, The research goal is to find the factor that cause school shootings in which I hypothesize that violent video games is the cause of school shootings. Specifically, I believe it is violent video game because the avatar in the video can likely influence the users personality. The background information that lead me to my research was that within the span of 19 years from 1999-2018, there were only four school shootings suspect that were identified as being avid video game player meaning that the suspects of the shootings have experience in playing video games. The video games in which they played was based on first person violent shooting video games such as Call of Duty, Halo, and more. Also these kind of violent video games have also been around when technology was advancing over the years from computer based video games to console based video game systems. In this research, I would also like to identify the importance of of how the language or the intense shouting during game play plays a role in shooter personality such as using the language on social media page, as well as the appearance what have the shooter wore when the shooting took place? Does it look violent or like the avatar in violent video games? Also, what has the violent setting of the video has affected them psychologically? I would kindly like for you to please complete the interview so it can help me in closing the gap for my research.

    Thank you and have a great day!

  7. will says:

    hello I just wanted to find out want your email was to talk about some question I have that are based around gaming. it is for a school project. thanks

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